Yannis Deliyannis
Ionian University, Department of Audio and Visual Arts, Faculty Member
- Dr Ioannis Deliyannis completed his undergraduate studies (B.Sc.) and was subsequently offered a scholarship to pursu... moreDr Ioannis Deliyannis completed his undergraduate studies (B.Sc.) and was subsequently offered a scholarship to pursue a Ph.D degree in the field of Interactive Multimedia at the University of Wales Swansea. He holds a Computer Science Degree (1997, University of Wales Swansea) and a Ph.D in the field of Interactive Multimedia for (2002, University of Wales Swansea). He worked within the Computational Fluid Dynamics research team as a research student under the supervision of Professors P. Townsend and M. F. Webster. His research work was largely related with multi-media applications, visualisation and web-based technologies applied to complex scientific fields such as Computational Rheology and the development of Educational Systems for Research and Interactive Learning. This work was truly ground-breaking in the field forming a highly respected thesis on the subject. It led to wide public expose and a deeper understanding of the systems involved. This work is actively utilised and extended under the Institute for Non-Newtonian Fluid Mechanics and Swansea CFD research group. Dr Ioannis Deliyannis started working at Ionian University at 2004, at the 17th of June 2010 he was appointed as a Lecturer in the field of “Interactive Multimedia and Digital Technology” at the Department of Audiovisual Arts at Ionian University, Corfu, Greece.
His research interests include the application of Interactive and Multimedia Communication Technologies in the area of AudioVisual Arts. He is the author of a series of journal and conference publications in the above fields, followed by a series of books targeting the experimental and creative aspects of the technologies involved.edit
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The case studies presented in this work encapsulate educational and scientific/industrially-related content. The book commences with the production of a digital film introducing the area of Rheology using solid-modelling animations,... more
The case studies presented in this work encapsulate educational and scientific/industrially-related content. The book commences with the production of a digital film introducing the area of Rheology using solid-modelling animations, simulation-data, filmed experiments, music, voiceover, and transitions. Content-delivery for multiple media is implemented and includes interactive WWW or CD/DVD multi-language versions and static (videotape, DV) modes. Next, a historical multimedia presentation (History of Rheology MMS) is compiled featuring an informal user-interface, dynamic rendering of content, making extensive use of client-server technology for interactive stream-delivery over the WWW. For more complex case- studies, stream synchronisation is demanded for multiple data- types: voiceover, music, experimental and CFD-sourced data, animated graphs, rendered wire-frame graphics. Scientific/Industrial data-sets of increasing complexity are featured in the last case- studies. Finally, the integration of all systems under a single web- based interactive multimedia environment concludes the book.
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The concepts of sensor recycling and re-use offer a new developmental methodology for both centralised and network-based interactive multimedia systems and multimedia art applications. This work formalises the proposed methodology,... more
The concepts of sensor recycling and re-use offer a new developmental methodology for both centralised and network-based interactive multimedia systems and multimedia art applications. This work formalises the proposed methodology, researches common issues that appear when reuse or recycling of sensing devices is introduced and discusses its application within physical interactive systems. It becomes apparent that the high system development costs typically introduced in the visual arts domain can clearly be reduced via the use of alternative recycled and reused sensing devices. A number of interactive new-media art systems case studies are presented to demonstrate its flexibility, economy and ecological advantages. This work aims to render sensor re-use a design choice that offers an alternative and inexpensive approach from the theoretical, engineering and artistic perspectives in various sensor-driven interactive multimedia systems.
The wide availability of social software and the wide availability of Internet access are two factors, which provide users with advanced communication, work, research, learning, creativity and recreation capabilities. In that sense, the... more
The wide availability of social software and the wide availability of Internet access are two factors, which provide users with advanced communication, work, research, learning, creativity and recreation capabilities. In that sense, the social software phenomenon may be contrasted to other technological developments that revolutionised the area of information acquirement through their multimedia capabilities. Previous work has examined the use
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A multimedia framework and model are employed, to embrace the interactive and visual presentation of a series of case-studies with large conventional (static), and multi-mode (dynamic) data sets. This identifies multifaceted presentation... more
A multimedia framework and model are employed, to embrace the interactive and visual presentation of a series of case-studies with large conventional (static), and multi-mode (dynamic) data sets. This identifies multifaceted presentation requirements. Graphs are utilised to enable rigorous multimedia system (MMS) design, effortless updates and unproblematic future expansion. Multimedia environments (MME) facilitate rapid prototyping and a data-oriented approach is
